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Who should present or participate?

The Learning Ideas Conference: Innovations in Learning and Technology for the Workplace and Higher Education encourages anyone with an interest in workplace learning or higher education from any perspective to submit, including researchers; learning and development professionals; faculty members; user experience designers; consultants; technologists; corporate trainers, managers, and directors; and others.

Our 2025 conference is planned to include both virtual and in-person presentations.

Our Call for Proposals has officially closed.  However, we may be able to accept a late submission; if you are interested in potentially submitting a proposal, please email us at info@learningideasconf.org.

The conference proceedings will be published as a book/ebook by Springer and submitted to SCOPUS and other major indexing systems.

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Bringing together researchers, practitioners, and others

The Learning Ideas Conference will include a conference proceedings with an ISBN number with published papers, though papers are not required of presenters. The conference proceedings will be published as a book/ebook by Springer. The proceedings book is planned to be indexed by SCOPUS, DBLP, EI Compendex, INSPEC, WTI Frankfurt eG, zbMATH, Japanese Science and Technology Agency (JST), and SCImago, and submitted for consideration in Web of Science. Papers will also be eligible for expansion into a journal article for iJAC, the International Journal of Advanced Corporate Learning.

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Conference topics and formats

The Learning Ideas Conference looks for proposals in a variety of engaging formats, with a strong focus on demonstrations, case studies, panel discussions, and debates, as well as traditional presentations. Innovative and nontraditional suggestions are very welcome!

Suggested topics:

The Learning Ideas Conference brings together researchers, practitioners, consultants, technologists, administrators, and others who are interested in new approaches to learning. Potential proposal topic areas include, but are not at all limited to, the following: 

  • Innovative learning experiences:  Case studies and demos

  • Uses of artificial intelligence, including generative AI, ChatGPT, and any other uses of AI, in higher education or workplace learning

  • New technologies in learning and performance: AR, VR, the Metaverse, holograms, adaptive learning methods, and more

  • Learning analytics

  • Learning methodologies: Collaborative learning/communities of practice, simulations, MOOCs, informal learning, performance support, many more

  • Studies of the effectiveness of learning experiences

  • Diversity, equity, and inclusion in learning

  • Teaching decision-making and critical thinking skills

  • Learning experiences to prepare people for the workforce

  • Organizational learning strategies

  • Lifelong learning

  • Learning and (and in) the metaverse

  • Digital transformation of the classroom

  • Museum exhibit design and development

  • Hybrid (online/in-person) approaches to learning

  • Accessible and inclusive learning and technology

  • Content creation, authoring tools, and platforms

  • Video creation: scripting, production, and related areas

  • Evaluation of learning experiences

  • Online learning strategies for organizations and universities

  • Educational research

  • Cognitive science research

  • Specific research studies

  • Related areas:  user experience design, new technologies, learning cultures, e-learning project management, talent development, and others!