2022 Conference Program



Thursday, June 16th, 2022

All times are Eastern time. All sessions will be streamed online and all virtual sessions will be shown in an area at the in-person venue. In addition, all sessions will be recorded for registered attendees.
All rooms are on the 3rd floor of Faculty House, the event venue, unless otherwise noted.


8:30 AM - DOORS OPEN


9:00 AM - 10:00 AM - OPENING SESSION - TRACK 1 [IN-PERSON]
PRESIDENTIAL ROOM 1


9:00 AM - 9:05 AM - OPENING - TRACK 1 [IN-PERSON]

Introduction

David Guralnick, Ph.D.
President and CEO
Kaleidoscope Learning
New York, New York, USA


9:05 AM - 10:00 AM - KEYNOTE - TRACK 1 [IN-PERSON]

Keynote Speech
Creating Cultural Assets to Foster Social Inclusion and Development

Antonella Poce, Ph.D.
Full Professor in Experimental Pedagogy
University of Modena and Reggio Emilia
Rome, Italy

Developing innovative cultural experiences that link local, urban, and cultural heritage can lead to an increase in citizenship skills and social inclusion.

The use of new learning methodologies and innovative digital tools along with a focus on cultural heritage has been successful in fighting the realities of marginalization. We see this in many international programs, such as the Royal Society for the Encouragement of Arts, Manufactures and Commerce; Heritage Lottery Fund in the UK and programs in the cities of Pittsburgh and Dallas in the U.S. Programs like these enhance transferable skills—especially 4C skills: Creativity, Communication, Collaboration and Critical Thinking, together with digital skills—for a variety of different types of people, particularly those belonging to disadvantaged social groups such as migrants, people with physical or mental disabilities, and the elderly. In addition, such programs also encourage the creation of new social business models that can generate inclusive growth.

In this keynote, Dr. Poce will describe international case studies in which people participate in different experiences that use advanced technologies such as virtual reality (VR) and augmented reality (AR) to allow people to experience cultural heritage objects and places. Dr. Poce will describe experiences carried out within the European Inclusive Memory project along with data from field analysis of the project’s experiences thus far.

Under the model that Dr. Poce will describe, people’s active citizenship skills and their participation in cultural life and events will be encouraged. Industries in the creative and technological sectors, personal care organizations, universities, and heritage sites will form a network of collaboration for the promotion of social inclusion and well-being.

Cities change at a remarkable speed. Arts and culture are important drivers for the development of urban centers and identifying new models of effective development is not always so easy. Working in international contexts can facilitate the growth of new ideas, exchange and collaboration.

The recent changes in Pittsburgh and Dallas show how transformative such changes can be; urban areas which combine an active cultural life and properly designed public spaces attract investment, knowledge, workers and tourists, facilitate the creation of community and social capital, and reveal the distinctive local identity. But investments need to be well placed in order to be productive. The European Inclusive Memory project looks to promote change via the effective use of cultural assets and technology-supported learning experiences.


10:00 AM - 10:30 AM - BREAK


10:30 AM - 12:30 PM - PARALLEL SESSIONS


TRACK 1 [IN-PERSON] - SESSION 1C
PRESIDENTIAL ROOM 1
Chair: Antonella Poce, Ph.D.
, University of Modena and Reggio Emilia, Rome, Italy
10:30 AM - 12:30 PM


10:30 AM - 11:30 AM

Socio-Affective Profiles in Virtual Learning Environments: Using Learning Analytics

Patricia Alejandra Behar, Ph.D., Jacqueline Mayumi Akazaki, and Leticia Rocha Machado, Federal University of Rio Grande do Sul, Porto Alegre, Rio Grande do Sul, Brazil

There is a growing number of virtual courses being offered by Brazilian educational institutions, requiring the development of technological resources and research to assist in the teaching and learning processes in Distance Education (DE). The analysis of the student's socio-affective profile in Virtual Learning Environments (VLE) enables possibilities to develop methodologies and/or resources to better understand students. The Social Map (SM) and Affective Map (AM), both features of the Cooperative Learning Network (in Portuguese: ROODA), provide inferences and graphic presentations of students' socio-affective profile. This article aims to identify the possible recurrent socio-affective scenarios in a VLE utilizing Learning Analytics (LA). LA is defined as the measurement, collection, and analysis of data. This qualitative and quantitative research approach was carried out based on 10 case studies. The target audience was 219 students divided between undergraduate, graduate, teachers, and elderly people who participated in teaching activities at a Brazilian public university. Data collected from the SM and AM were extracted in order to identify the relationship between these two aspects. As a result, 38 socio-affective scenarios were created using LA to contribute to the analysis of the students’ learning profile, allowing teachers to develop pedagogical strategies consistent with the needs of each subject.

Socio-Affective Profiles in Virtual Learning Environments: Using Learning Analytics

Patricia Alejandra Behar, Jacqueline Mayumi Akazaki and Leticia Rocha Machado


There is a growing number of virtual courses being offered by Brazilian educational institutions, requiring the development of technological resources and research to assist in the teaching and learning processes in Distance Education (DE). The analysis of the student's socio-affective profile in Virtual Learning Environments (VLE) enables possibilities to develop methodologies and/or resources to better understand students. The Social Map (SM) and Affective Map (AM), both features of the Cooperative Learning Network (in Portuguese: ROODA), provide inferences and graphic presentations of students' socio-affective profile. This article aims to identify the possible recurrent socio-affective scenarios in a VLE utilizing Learning Analytics (LA). LA is defined as the measurement, collection, and analysis of data. This qualitative and quantitative research approach was carried out based on 10 case studies. The target audience was 219 students divided between undergraduate, graduate, teachers, and elderly people who participated in teaching activities at a Brazilian public university. Data collected from the SM and AM were extracted in order to identify the relationship between these two aspects. As a result, 38 socio-affective scenarios were created using LA to contribute to the analysis of the students’ learning profile, allowing teachers to develop pedagogical strategies consistent with the needs of each subject.


11:30 AM - 12:00 PM

On the Impact of Standardized University Courses During the COVID-19 Pandemic

David Rueckel, Ph.D., Daniela Waller, and Robert Pucher, Ph.D., University of Applied Sciences Technikum Wien, Vienna, Austria

The Bologna Process aims at harmonizing academic programs improving national and international comparability in European countries. This leads to both centralized (e.g., country wide) and decentralized (e.g., university wide) initiatives to foster standardizing of course didactic. On course level the standardizing provides a blended learning approach, so a close interlinking of self-study phases and an application-driven approach during classes…

On the Impact of Standardized University Courses During the COVID-19 Pandemic

David Rueckel, Daniela Waller and Robert Pucher


The Bologna Process aims at harmonizing academic programs improving national and international comparability in European countries. This leads to both centralized (e.g., country wide) and decentralized (e.g., university wide) initiatives to foster standardizing of course didactic. On course level the standardizing provides a blended learning approach, so a close interlinking of self-study phases and an application-driven approach during classes. The current study reports on a certain university’s initiative and its effect on teaching during the COVID-19 pandemic. The initiative focuses on harmonizing bachelor’s degree programs to improve course quality, scalability, and general manageability on the one hand and to reduce complexity, familiarization and uncontrolled IS as well as a reduced process development on the other hand. Literature clearly shows effects of standardized course infrastructure and didactic in general (e.g., comprehensive learning paths) and impacts of certain didactic elements in particular (e.g., video quality). However, we identified a perceivable gap in finding effects and impacts of standardizing during the COVID-19 pandemic and its associated challenges in teaching those academic contents online. Therefore, we conducted a qualitative research project that aimed to clarify those effects and impacts in the case of a computer science department. The research team interrogated lecturers teaching standardized and non-standardized courses concurrently towards their experiences in both didactic settings during spring/summer semester 2021. We then fully transcribed and analyzed the semi-structured interviews using qualitative content analysis. Preliminary results show inhibiting effects concerning flexibility and agile course handling on the one hand and unequivocal positive effects towards clarity and transparency in teaching standardized courses. Summarizing, we were able to derive thoughtful insights on the field of tension between the need to react agile on profound global interventions and benefits from a transparent, standardized but rather rigid course didactic.


12:00 PM - 12:30 PM

Digital Learning Innovations to Enhance the Experience of Working Professionals

Ruchika Sethi and Jaclyn Conner, Ed.D., Emory University - Goizueta Business School, Atlanta, GA, USA

The Emory University Goizueta Business School has been working on innovative learning methodologies and the use of technology to support the learning environment. The pandemic just sped up the pace of this initiative. Building global classrooms through 2020-2021, bringing in holograms to give our students an opportunity to meet industry experts in a “limited travel world,” and creating virtual reality products for the newly established “Goizueta Innovation Store,” Emory Goizueta Business School is poised to take digital learning to the next level…

Digital Learning Innovations to Enhance the Experience of Working Professionals

Ruchika Sethi and Jaclyn Conner


The Emory University Goizueta Business School has been working on innovative learning methodologies and the use of technology to support the learning environment. The pandemic just sped up the pace of this initiative. Building global classrooms through 2020-2021, bringing in holograms to give our students an opportunity to meet industry experts in a “limited travel world,” and creating virtual reality products for the newly established “Goizueta Innovation Store,” Emory Goizueta Business School is poised to take digital learning to the next level.  

Goizueta’s students first experienced global classrooms in the summer of 2021, which created online and hybrid learning opportunities without sacrificing one-to-one connection. With the initial development of three classrooms with two supporting fully remote students and one having a hybrid setup for over 100 participants.   

The launch of the holograms has allowed Goizueta to invite guest speakers from all over the world, appearing as if they are right in front of students and make “pop-up” classrooms possible in locations around the world without flying the faculty.   

The immersive experiences created in collaboration with the faculty enhance student learning. Currently the Goizueta Innovation store is in the process of launching 5 Innovative products that use VR and/or AI. The initial experience of students and corporate participants has been very positive.

Key takeaways from this session will be learnings and best practices from piloting these three initiatives. The session will conclude with a case study where innovation has been used to create an engaging learning experience. 


TRACK 2 [IN-PERSON] - SESSION 2C
BOARD ROOM
Chair: Gary J. Dickelman
, EPSSCentral, Annandale, Virginia, USA
10:30 AM - 12:30 PM


10:30 AM - 11:30 AM

Using Social Media to Teach Advocacy to Students

Sebrena Jackson, Ph.D., University of Alabama, Tuscaloosa, Alabama, USA, Angela Bullock, Ph.D., University of the District of Columbia, Washington, DC, USA, and Alex Colvin, Ph.D., Texas Woman's University, Denton, Texas, USA

Social networking tools have widened the “civic space,” creating opportunities to reach more people with a greater impact on our most vexing social problems (Nugroho, 2011). These tools such as email lists, Web sites, message boards, petitions, blogs, social networking, cell phone text messaging, mapping, video and animation, and web-based and mobile applications connect, engage, and distribute user-generated content digitally in a multiway communication model (Boyd & Ellison, 2007; Davis, et al., 2012). These platforms have changed the way individuals advocate, organize, and mobilize support for community causes, “get out the vote” campaigns, and coalition actions (AdvocacyDev.org, 2005)…

Using Social Media to Teach Advocacy to Students

Sebrena Jackson, Angela Bullock and Alex Colvin


Social networking tools have widened the “civic space,” creating opportunities to reach more people with a greater impact on our most vexing social problems (Nugroho, 2011). These tools such as email lists, Web sites, message boards, petitions, blogs, social networking, cell phone text messaging, mapping, video and animation, and web-based and mobile applications connect, engage, and distribute user-generated content digitally in a multiway communication model (Boyd & Ellison, 2007; Davis, et al., 2012). These platforms have changed the way individuals advocate, organize, and mobilize support for community causes, “get out the vote” campaigns, and coalition actions (AdvocacyDev.org, 2005).

Millennials represent a student population that embraces social networking and digital media. Research shows that most college students use some type of social media daily for personal or “school-related” purposes. Today’s students are among “digital natives” (Prensky, 2001, p. 1) who have always known and been immersed in technology. Millennials have also taken part in an educational system that has cultivated a sense of connectedness, community and civic responsibility (Otey, 2013). Networking sites such as Facebook, LinkedIn, Pinterest, Instagram, and Twitter (Duggan, et al., 2015) are used by many millennials and provide forums that focus on social change and create a modern way to connect individuals to current issues related to advocacy (Maben & Helvie-Mason, 2017).

As innovation continues to expand and ways for educating students consistently change, it is imperative that educators strive to prepare students to use new innovations to advance social and economic justice. This session is designed to present a framework for teaching students to effectively use social media platforms to help future clients to engage in electronic advocacy (e-advocacy). More specifically, the framework will present strategies for educators to help empower students in various disciplines to learn the skills necessary to teach clients how to empower themselves.


11:30 AM - 12:30 PM


Optimizing Student Learning with the Diagnostic Assessment and Achievement of College Skills

Jason Bryer, Ph.D., Angela Lui, and David Franklin, City University of New York School of Professional Studies, New York, New York, USA

The purpose of this study was to examine the effects and predictive power of the Diagnostic Assessment and Achievement of College Skills (DAACS) on student success. DAACS is a no-stakes, open-source, diagnostic assessment tool designed to measure newly enrolled college students’ reading, writing, mathematics, and self-regulated learning (SRL) skills, and provide them with feedback and resources to enhance their functioning and success. A randomized control trial was performed at two online colleges (n = 23,728) to measure the effects of DAACS on academic achievement and credit acquisition. Predictive power of DAACS on student success was also examined…

Optimizing Student Learning with the Diagnostic Assessment and Achievement of College Skills

Jason Bryer, Angela Lui and David Franklin


The purpose of this study was to examine the effects and predictive power of the Diagnostic Assessment and Achievement of College Skills (DAACS) on student success. DAACS is a no-stakes, open-source, diagnostic assessment tool designed to measure newly enrolled college students’ reading, writing, mathematics, and self-regulated learning (SRL) skills, and provide them with feedback and resources to enhance their functioning and success. A randomized control trial was performed at two online colleges (n = 23,728) to measure the effects of DAACS on academic achievement and credit acquisition. Predictive power of DAACS on student success was also examined.

This talk will describe: (1) what DAACS is, including its components along with validity and reliability evidence; (2) the effects on academic achievement and credit acquisition; and (3) predictive power on student success. The implications for higher education in context of traditional placement and remediation programs will be discussed. The importance of using DAACS as a suite of assessments and supports, and not as isolated components, will be emphasized.


TRACK 3 [IN-PERSON] - SESSION 3C
PRESIDENTIAL ROOM 3
Chair: Heini Utunen
, World Health Organization, Geneva, Switzerland
10:30 AM - 12:30 PM


10:30 AM - 11:30 AM

In a Virtual Learning Environment, Who Excels?

Alicia Haulbrook and Anu Singh, Fiserv, Alpharetta, Georgia, USA

When the world is witnessing unprecedented times and each individual is juggling between what has been and what’s coming, it’s quite a responsibility for teachers and trainers to facilitate learning in a virtual learning environment…

In a Virtual Learning Environment, Who Excels?

Alicia Haulbrook and Anu Singh


When the world is witnessing unprecedented times and each individual is juggling between what has been and what’s coming, it’s quite a responsibility for teachers and trainers to facilitate learning in a virtual learning environment.

All trainers and teachers have experiences with the learner who is seemingly either a non-participatory introvert or the class dominating extrovert. In collaborative learning environments, extroverts who thrive around people and are not afraid to ask, seem to not only get attention but also stand a greater chance to excel in comparison to the introverts who generally prefer to write and feel comfortable in being alone.

In a virtual learning environment where written communication is relied upon more and both the media - camera and chat - get equal attention, it would be reasonable to assume the introvert will excel as they are reflective and need quietness that they often receive in a virtual setup to concentrate. Research is finding that may not necessarily be true and for reasons that may surprise you.

This session explores the assumption that introverts excel in a virtual learning environment while working to uncover the truth. More importantly, the session will focus on ensuring all learners are engaged and are excelling.


11:30 AM - 12:00 PM

Improving Scalability of Software Engineering Courses

Sigrid Schefer-Wenzl, Ph.D. and Igor Miladinovic, Ph.D., University of Applied Sciences Campus Vienna, Vienna, Austria

Over the past five years, we have seen a steady growth in the number of applicants to our computer science degree programs. Despite selection through the admissions process, this has resulted in a higher number of students enrolled in our courses. This led to two main challenges: (1) the effort required to assess individual student performance increased linearly with the number of students, and (2) the number of groups for the practical tutorials increased as we work with a maximum of 25 students in a tutorial group. These two challenges inspired us to look for solutions to improve the scalability of our courses without compromising quality…

Improving Scalability of Software Engineering Courses

Sigrid Schefer-Wenzl, Igor Miladinovic


Over the past five years, we have seen a steady growth in the number of applicants to our computer science degree programs. Despite selection through the admissions process, this has resulted in a higher number of students enrolled in our courses. This led to two main challenges: (1) the effort required to assess individual student performance increased linearly with the number of students, and (2) the number of groups for the practical tutorials increased as we work with a maximum of 25 students in a tutorial group. These two challenges inspired us to look for solutions to improve the scalability of our courses without compromising quality.

We analyzed the tasks involved in delivering our courses and found that different levels of experience were required to complete the various tasks. Therefore, we divided the tasks into two groups, depending on the level of experience required. The tasks in the first group must be performed by the main lecturers, such as selecting content, giving lectures, and defining and grading tutorial exercises. The tasks of the second group may be performed by less experienced instructors or even by outstanding students of a higher semester. Examples include: Providing feedback on smaller exercises, supervising and responding to forum discussions, and providing programming support in tutorials. Outsourcing these tasks to others allows for better scalability of courses from a main lecturer’s perspective. In this paper and presentation, we will present several course designs where we have applied this concept in both face-to-face and online settings. We will also provide our recommendations for this new level of scalability.


12:00 PM - 12:30 PM

Guiding Instructors Through Teaching Transitions: Best Practices and Lessons Learned

Steve Schmidt, Ph.D., East Carolina University, Greenville, North Carolina, USA

The COVID-19 global pandemic caused many educators to transition their teaching from face-to-face to online instruction. However, even before the pandemic, many instructors found themselves in situations that required them to change the way they teach. The rise in online learning has certainly been an impetus for this type of transition, but it is not the only one. The increased popularity of active learning, competency-based education and learner-centered approaches to education has meant that even instructors who continue to teach face-to-face have had to transition from lecture-based methods to teaching methods that are more hands-on, interactive, and learner focused. These types of transitions can be difficult for educators, administrators and learners, as different teaching methods require different skill sets. This presentation will focus on best practices and lessons learned about helping instructors to make transitions in their teaching methods.

Guiding Instructors Through Teaching Transitions: Best Practices and Lessons Learned

Steve Schmidt


The COVID-19 global pandemic caused many educators to transition their teaching from face-to-face to online instruction. However, even before the pandemic, many instructors found themselves in situations that required them to change the way they teach. The rise in online learning has certainly been an impetus for this type of transition, but it is not the only one. The increased popularity of active learning, competency-based education and learner-centered approaches to education has meant that even instructors who continue to teach face-to-face have had to transition from lecture-based methods to teaching methods that are more hands-on, interactive, and learner focused. These types of transitions can be difficult for educators, administrators and learners, as different teaching methods require different skill sets. This presentation will focus on best practices and lessons learned about helping instructors to make transitions in their teaching methods.



TRACK 4 - ALICE (Adaptive Learning via Interactive, Collaborative and Emotional approaches) Track - SESSION 4C
PRESIDENTIAL ROOM 2A
Chair: Nicola Capuano, Ph.D., University of Basilicata, Potenza, Italy [VIRTUAL]

10:30 AM - 12:30 PM


10:30 AM - 11:00 AM

ALICE TRACK

Improving a Gamified Language Learning Chatbot through AI and UX Boosting

Polina Tsvilodub, Vera Klütz, and Esther Chevalier, Institute of Cognitive Science, University of Osnabrueck, Germany, Osnabrueck, Lower Saxony, Germany

Mobile second language learning applications have received increased popularity over the last years. However, most applications focus on individual practice of a single student. Yet the natural setting of applying the learned language in practice usually involves a social context. We outline how the goal of learning a language collaboratively in a group can be approached through a conversational agent based app. In this article, we build upon the proof of concept presented in Johnson et al. (2021) by extending the Telegram-based chatbot Escapeling where users solve language learning tasks in cooperation. The application uses narrative-based contextualisation and gamification elements using an escape room setting. It fosters student interdependence within the game through group-based tasks, which ideally leads to higher engagement and an affective connection to the learning routine. Our application is, therefore, intended for interactive online educational settings which became essential in the last years due to the ongoing pandemic…

Improving a Gamified Language Learning Chatbot through AI and UX Boosting

Polina Tsvilodub, Vera Klütz and Esther Chevalier


Mobile second language learning applications have received increased popularity over the last years. However, most applications focus on individual practice of a single student. Yet the natural setting of applying the learned language in practice usually involves a social context. We outline how the goal of learning a language collaboratively in a group can be approached through a conversational agent based app. In this article, we build upon the proof of concept presented in Johnson et al. (2021) by extending the Telegram-based chatbot Escapeling where users solve language learning tasks in cooperation. The application uses narrative-based contextualisation and gamification elements using an escape room setting. It fosters student interdependence within the game through group-based tasks, which ideally leads to higher engagement and an affective connection to the learning routine. Our application is, therefore, intended for interactive online educational settings which became essential in the last years due to the ongoing pandemic.

We show how such an app can be enhanced through state-of-the-art artificial intelligence (AI) techniques and user experience improvements. Specifically, we implemented grammar learning support by providing error tracking and grammatical feedback during a free writing task. Evaluating such complex user input is made possible by integrating a neural network and a rule-based model. Furthermore, we address affective aspects of learning and improve the user experience by integrating different types of situation-dependent visualizations into our application. We also include user decisions into the storyflow in order to increase the replayability of our game. Additionally to our previous features – vocabulary, grammar and writing practice tasks – students can now practice listening comprehension. Preliminary results indicate a noteworthy improvement in user experience through using AI-supported grammar learning and interactive storytelling. Our insights might provide a valuable foundation for integrating modern AI techniques into various educational environments.


11:00 AM - 11:30 AM

ALICE TRACK

Influence of Immersive Virtual Reality on Cognitive and Affective Learning Goals

Janika Finken and Matthias Wölfel, University of Applied Science Karlsruhe, Karlsruhe, Baden-Württemberg, Germany

With the increasing prevalence of immersive virtual reality (VR) systems in educational contexts, it is important to understand how the use of VR impacts cognitive, affective, and psychomotor learning processes, as well as learning outcomes. Proponents argue that immersive VR can improve the quality of learning by stimulating individual learning processes to generate interest and motivate them to learn. Others claim that immersive media such as VR disrupts learning by increasing distraction, which leads to a decrease in cognitive performance and a reduction in acquired knowledge. To collect evidence on how immersive VR influences learning we performed a quantitative study: One group received particular information (about environment protection) before and after being immersed in two different VR applications which incorporate content-related informational context. The second group was presented the same information but without the VR experience…

Influence of Immersive Virtual Reality on Cognitive and Affective Learning Goals

Janika Finken and Matthias Wölfel


With the increasing prevalence of immersive virtual reality (VR) systems in educational contexts, it is important to understand how the use of VR impacts cognitive, affective, and psychomotor learning processes, as well as learning outcomes. Proponents argue that immersive VR can improve the quality of learning by stimulating individual learning processes to generate interest and motivate them to learn. Others claim that immersive media such as VR disrupts learning by increasing distraction, which leads to a decrease in cognitive performance and a reduction in acquired knowledge. To collect evidence on how immersive VR influences learning we performed a quantitative study: One group received particular information (about environment protection) before and after being immersed in two different VR applications which incorporate content-related informational context. The second group was presented the same information but without the VR experience.

We found that cognitive learning was better for the participants without the complementary VR experience as they remembered information better. However, affective learning was better for the participants with the complementary VR experience. One week after the presentation of the content participants with the complementary VR experiences had an increased awareness of threats to nature as well as the willingness to act in an environmentally conscious manner. Our findings, thus, support voices which state that immersive VR can support learning as well as those who argue against it. If the use of immersive VR is supportive depends on the learning goals.


11:30 AM - 12:00 PM

ALICE TRACK

A Pedagogical Conversational Agent for Tutoring in the Development of Educational Research Projects

Elvis Gerardo Ortega Ochoa, Universitat Oberta de Catalunya, Francisco de Orellana, Orellana, Ecuador

Some countries have difficulties in responding in a personalized way to a growing learner base, given that, on average, the student to teacher ratio is thirteen to one. Practice and theoretical review indicate that there is a lack of analysis in e-learning of the conversational flow of the Pedagogical Conversational Agent (educational chatbot) for tutoring in the general advancement of projects and in particular educational research projects. Therefore, the objective was to analyze their dialogue systems for tutoring in the development of the Knowledge Integration Project of the National University of Education of Ecuador. The population was the student body of the Basic Distance Education Career, academic period semester I - 2021 (N = 1,124) and the sample consisted of 287 participants with a confidence level of 95 % and an estimated sampling error of 5 %, who were chosen by probability sampling by clusters. The method was mixed light of convergent design, variant of the questionnaire (survey) of descriptive, cross-sectional, empirical scope and descriptive statistics and content analysis were used to treat the variable from the pragmatic paradigm. The results were the analysis of the scientific progress of agents in education; the determination of student preferences; and the generation of proposals, i.e., co-design, according to the meta-inferences on the agent interface and the algorithm of its conversational strategy. In conclusion, it responds to the research problems that arose in the literature and required future studies; it contributes to the promotion of adaptive learning in higher education; and it is framed in one of the emerging trends and practices, adaptive technology, transversing several disciplines such as pedagogy, technology and engineering.

A Pedagogical Conversational Agent for Tutoring in the Development of Educational Research Projects

Elvis Gerardo Ortega Ochoa


Some countries have difficulties in responding in a personalized way to a growing learner base, given that, on average, the student to teacher ratio is thirteen to one. Practice and theoretical review indicate that there is a lack of analysis in e-learning of the conversational flow of the Pedagogical Conversational Agent (educational chatbot) for tutoring in the general advancement of projects and in particular educational research projects. Therefore, the objective was to analyze their dialogue systems for tutoring in the development of the Knowledge Integration Project of the National University of Education of Ecuador. The population was the student body of the Basic Distance Education Career, academic period semester I - 2021 (N = 1,124) and the sample consisted of 287 participants with a confidence level of 95 % and an estimated sampling error of 5 %, who were chosen by probability sampling by clusters. The method was mixed light of convergent design, variant of the questionnaire (survey) of descriptive, cross-sectional, empirical scope and descriptive statistics and content analysis were used to treat the variable from the pragmatic paradigm. The results were the analysis of the scientific progress of agents in education; the determination of student preferences; and the generation of proposals, i.e., co-design, according to the meta-inferences on the agent interface and the algorithm of its conversational strategy. In conclusion, it responds to the research problems that arose in the literature and required future studies; it contributes to the promotion of adaptive learning in higher education; and it is framed in one of the emerging trends and practices, adaptive technology, transversing several disciplines such as pedagogy, technology and engineering.


12:00 PM - 12:30 PM

ALICE TRACK

Lessons Learned from Using Conversational Agents to Support Collaborative Learning in Massive Online Learning

Santi Caballé, Ph.D., Universitat Oberta de Catalunya, Barcelona, Spain

Massive Open Online Courses (MOOCs) introduce a way of transcending formal education by realizing technology-enhanced formats of learning and instruction and by granting access to an audience way beyond higher education. However, although MOOCs have been reported as an efficient and important educational tool, there are a number of issues and problems related to their educational impact. More specifically, there are an important number of dropouts during a course, little participation, and lack of students’ motivation and engagement overall. This paper reports on the evaluation results of the European project “colMOOC” that aims to enhance the MOOCs experience by integrating collaborative settings based on conversational pedagogical agents to support both students and teachers during a MOOC course. Conversational pedagogical agents guide and support student dialogue using natural language both in individual and collaborative settings. Integrating these type of conversational agents into MOOCs to trigger peer interaction in discussion groups can considerably increase the engagement and the commitment of online students and, consequently, reduce MOOCs dropout rate. The paper describes the lessons learned and the good practices drawn from the evaluation experience of incorporating synchronous collaborative activities mediated by conversational pedagogical agents into a real massive online course.

Lessons Learned from Using Conversational Agents to Support Collaborative Learning in Massive Online Learning

Santi Caballé


Massive Open Online Courses (MOOCs) introduce a way of transcending formal education by realizing technology-enhanced formats of learning and instruction and by granting access to an audience way beyond higher education. However, although MOOCs have been reported as an efficient and important educational tool, there are a number of issues and problems related to their educational impact. More specifically, there are an important number of dropouts during a course, little participation, and lack of students’ motivation and engagement overall. This paper reports on the evaluation results of the European project “colMOOC” that aims to enhance the MOOCs experience by integrating collaborative settings based on conversational pedagogical agents to support both students and teachers during a MOOC course. Conversational pedagogical agents guide and support student dialogue using natural language both in individual and collaborative settings. Integrating these type of conversational agents into MOOCs to trigger peer interaction in discussion groups can considerably increase the engagement and the commitment of online students and, consequently, reduce MOOCs dropout rate. The paper describes the lessons learned and the good practices drawn from the evaluation experience of incorporating synchronous collaborative activities mediated by conversational pedagogical agents into a real massive online course.


TRACK 5 - Inclusive Learning Track [VIRTUAL] - SESSION 5C
PRESIDENTIAL ROOM 2B
Chairs: Fahriye Altinay Aksal
, Ph.D. and Zehra Altinay Gazi, Ph.D., Near East University, Nicosia, Cyprus
10:30 AM - 12:30 PM


10:30 AM - 11:00 AM

INCLUSIVE LEARNING TRACK

Evaluation of Learning Experiences from the Perspective of the Sensory Disabled

Sarantos Psycharis, Ph.D. and Paraskevi Theodorou, University, Athens, Attica, Greece

In recent years, there has been a push for the introduction of coding and computational thinking skills in childhood education. Computational thinking is a major issue in all education systems. Children who develop computational thinking develop new skills that can be applied to a variety of problem-solving situations in almost all areas of their lives. The importance of computational thinking skills in the educational process has become clear, and various tools have been developed to improve the teaching of computational thinking skills and ensure its inclusion in school curricula. However, teaching computational thinking to visually impaired students still faces many access barriers that need to be overcome. In this paper, we present a learning object that has been adapted to be equally accessible to visually impaired people. This work has been done by taking into account the different ways of learning of visually impaired students and by taking advantage of innovative technologies such as text-to-speech and speech recognition.

Evaluation of Learning Experiences from the Perspective of the Sensory Disabled

Sarantos Psycharis and Paraskevi Theodorou


In recent years, there has been a push for the introduction of coding and computational thinking skills in childhood education. Computational thinking is a major issue in all education systems. Children who develop computational thinking develop new skills that can be applied to a variety of problem-solving situations in almost all areas of their lives. The importance of computational thinking skills in the educational process has become clear, and various tools have been developed to improve the teaching of computational thinking skills and ensure its inclusion in school curricula. However, teaching computational thinking to visually impaired students still faces many access barriers that need to be overcome. In this paper, we present a learning object that has been adapted to be equally accessible to visually impaired people. This work has been done by taking into account the different ways of learning of visually impaired students and by taking advantage of innovative technologies such as text-to-speech and speech recognition.


11:00 AM - 11:30 AM

INCLUSIVE LEARNING TRACK

"The Cracks Where the Light Gets in": Exemplary Efforts to Enhance Accessibility during the Pandemic

Pinar Ayyildiz, Ph.D., Ankara Medipol University, Ankara, Turkey

Whilst acknowledging the very case of the pandemic as a global threat to health, to well-being, to the quality of life, it is also worthwhile to concentrate upon hopeful endeavors and reflections of good intentions and solidarity. In Turkey, which has been greatly damaged by the adverse effects of the pandemic and for which the light at the end of the tunnel is yet to be seen, one group of both metropolitan and district municipalities has become comrades of the involved and responsible authorities. These municipalities in Turkey declared they can provide support for vulnerable children and young people mainly in the following forms: i. distributing free tablets for students who cannot afford one, ii. construction of online education points equipped with PCs and the Internet for students who lack these, iii. supplying mobile online education centers for the children of agricultural workers, iv. delivering electricity free of charge to houses of the socio-economically disadvantaged. The present study aims to scrutinize the changing face and capacities of municipalities in Turkey gaining more prominent roles and enhanced participation in social practice via investigating the actions that have been observed to date across the country within the pandemic time period. In doing so the following questions are attempted to be discussed and answered: 1. How are municipalities in Turkey responding to the pandemic with their new work of promoting equity in society? 2. What can the cooperation and undertakings of municipalities in Turkey tell about taking steps of solidarity during the pandemic notably for the right to education?

"The Cracks Where the Light Gets in": Exemplary Efforts to Enhance Accessibility During the Pandemic

Pinar Ayyildiz


Whilst acknowledging the very case of the pandemic as a global threat to health, to well-being, to the quality of life, it is also worthwhile to concentrate upon hopeful endeavors and reflections of good intentions and solidarity. In Turkey, which has been greatly damaged by the adverse effects of the pandemic and for which the light at the end of the tunnel is yet to be seen, one group of both metropolitan and district municipalities has become comrades of the involved and responsible authorities. These municipalities in Turkey declared they can provide support for vulnerable children and young people mainly in the following forms: i. distributing free tablets for students who cannot afford one, ii. construction of online education points equipped with PCs and the Internet for students who lack these, iii. supplying mobile online education centers for the children of agricultural workers, iv. delivering electricity free of charge to houses of the socio-economically disadvantaged. The present study aims to scrutinize the changing face and capacities of municipalities in Turkey gaining more prominent roles and enhanced participation in social practice via investigating the actions that have been observed to date across the country within the pandemic time period. In doing so the following questions are attempted to be discussed and answered: 1. How are municipalities in Turkey responding to the pandemic with their new work of promoting equity in society? 2. What can the cooperation and undertakings of municipalities in Turkey tell about taking steps of solidarity during the pandemic notably for the right to education?


11:30 AM - 12:00 PM

INCLUSIVE LEARNING TRACK

Professional Development and On-the-Job Support for Equitable Mentoring

Danielle Chine, Ph.D. and Shivang Gupta, Carnegie Mellon University, Pittsburgh, Pennsylvania, USA

Personalized Learning2 (PL2) is a holistic PD platform designed to improve mentoring efficiency and workplace training through scenario-based instruction and personalized support and by combining human and computer tutoring. Applying research-driven mentor training with AI-powered software, PL2 connects mentors, often under-trained tutors, to personalized resources with a click of a button. This mentor decision-making tool is addressing the opportunity gap among marginalized students by recommending specific instructional supports and social-emotional resources based on student's individual math performance. PL2 functions as both a mentor-focused PD app and as a framework or system for providing mentors the training they need to provide students culturally responsive, personalized support focusing on the whole child…

Professional Development and On-the-Job Support for Equitable Mentoring

Danielle Chine and Shivang Gupta


Personalized Learning2 (PL2) is a holistic PD platform designed to improve mentoring efficiency and workplace training through scenario-based instruction and personalized support and by combining human and computer tutoring. Applying research-driven mentor training with AI-powered software, PL2 connects mentors, often under-trained tutors, to personalized resources with a click of a button. This mentor decision-making tool is addressing the opportunity gap among marginalized students by recommending specific instructional supports and social-emotional resources based on student's individual math performance. PL2 functions as both a mentor-focused PD app and as a framework or system for providing mentors the training they need to provide students culturally responsive, personalized support focusing on the whole child. Past research found PL2 enables mentors to center their attention on the areas indicated by AI-powered software most in need to maximize student performance. In addition, past research supports intelligent tutoring systems as a low cost option compared to expensive human tutors. Preliminary data from the Center for Urban Education at the University of Pittsburgh found students (~95% African American) grew by an average of 7 scale points on the NWEA MAP math standardized test compared to a 3-point improvement by matched students not in the program. This impressive growth from 2019 to 2020 is higher than typical 1-year growth in MAP scores (~6 points), despite pandemic-related challenges. Current research is examining the qualities of effective mentorship among our partners determining educational practitioners' attitudes toward different mentoring competencies. We are investigating mentor actions within the PL2 platform that yield greater improvements in math performance, particularly among marginalized and at-risk students. The use of PL2 as a powerful platform for PD and on-the-job support offers deliberate practice using scenario-based training to increase the impact and learning capacity of mentors in the workplace.


12:00 PM - 12:30 PM

INCLUSIVE LEARNING TRACK

Promoting Social Inclusion in Vocational Training Students with Disabilities: An Experience of Museum Education

Maria Rosaria Re, Ph.D. and Mara Valente, Roma Tre University, Rome, Italy

The present contribution aims to illustrate the results of a pilot experience carried on at the National Etruscan Museum of Villa Giulia (Rome) with the participation of CFP Simonetta Tosi in Rome, a vocational training centre addressed to people with disabilities. The educational path, realized within the pilot experience, aims to promote well-being, analytical skills and the use of digital technologies in museum education contexts and it is addressed to adult users with problems of social inclusion. The achievement of the aims of the pilot experience is pursued through the use of inclusive and innovative learning methodologies: Object-based Learning (OBL) and Digital Storytelling (DST). OBL is increasingly adopted in both formal and informal education contexts, especially in terms of well-being and trans-verse skills promotion. The focus on the museum object facilitates the involvement of users and support communication, analysis and argumentation skills. DST allows people to express, understand and articulate everyday experiences in a creative way. Through DST, museum users can connect with the territory in which they have situated, identifying different types of stories and telling them through digital devices. Moreover, DST is not simply a vehicle for increasing digital literacy, but also a learning methodology aimed at overcoming social barriers and increasing understanding between generations, ethnicities and displaced groups. The results of the pilot experience underline a good level of well-being at the end of the learning activities, an improvement of sense of community and digital and basic skills promotion within participants.

Promoting Social Inclusion in Vocational Training Students with Disabilities: An Experience of Museum Education

Maria Rosaria Re and Mara Valente


The present contribution aims to illustrate the results of a pilot experience carried on at the National Etruscan Museum of Villa Giulia (Rome) with the participation of CFP Simonetta Tosi in Rome, a vocational training centre addressed to people with disabilities. The educational path, realized within the pilot experience, aims to promote well-being, analytical skills and the use of digital technologies in museum education contexts and it is addressed to adult users with problems of social inclusion. The achievement of the aims of the pilot experience is pursued through the use of inclusive and innovative learning methodologies: Object-based Learning (OBL) and Digital Storytelling (DST). OBL is increasingly adopted in both formal and informal education contexts, especially in terms of well-being and trans-verse skills promotion. The focus on the museum object facilitates the involvement of users and support communication, analysis and argumentation skills. DST allows people to express, understand and articulate everyday experiences in a creative way. Through DST, museum users can connect with the territory in which they have situated, identifying different types of stories and telling them through digital devices. Moreover, DST is not simp-ly a vehicle for increasing digital literacy, but also a learning methodology aimed at overcoming social barriers and increasing understanding between generations, ethnicities and displaced groups. The results of the pilot experience underline a good level of well-being at the end of the learning activities, an improvement of sense of community and digital and basic skills promotion within participants.


TRACK 6 [VIRTUAL] - SESSION 6C
PRESIDENTIAL ROOM 2C
Chair: Gulnar Atayeva,
Suleyman Demirel University, Almaty, Kazakhstan
10:30 AM - 12:30 PM


10:30 AM - 11:00 AM

Integrating Educational Components into the Metaverse

Tetyana Sergeyeva, Ph.D., National Technical University “Kharkiv Polytechnic Institute”, Kharkiv, Kharkiv region, Ukraine, Sergiy Bronin, Ph.D., Taras Shevchenko National University of Kyiv, Ukraine, Natalya Turlakova, Ph.D., National Technical University “Kharkiv Polytechnic Institute”, Kharkiv, Kharkiv region, Ukraine, and Stanislav Iamnytskyi, National Technical University “Kharkiv Polytechnic Institute”, Kharkiv, Kharkiv region, Ukraine

We analyze the integration of educational components into the Metaverse, which is becoming the mainstream of our time. We trace the origin story of the idea of creating an alternative digital reality from the Jewish interpretation of “Hochma”, “Bina”, “Daat” as divine Sefirot (emanations) of wisdom, understanding, awareness and the ancient philosophical concept of "World of Ideas" through the psychological concept of "Cognitive Scheme" as an internal reflection of the real world to the concept of "Metaworld" as a simplified model of the world and, finally, the concept of "Metaverse" as an interface of consciousness interaction with everything possible within the World Wide Web. Possible positive and negative consequences of the gradually erasing edges of the real world and the digital universe are considered. We propose to integrate educational components into the Metaverse Ecosystem, taking into account the laws of personality development as well as to take responsibility for possible consequences by introducing moral dimension into the assessment of possible impact on users’ minds and bodies as well as in the real world…

Integrating Educational Components into the Metaverse

Tetyana Sergeyeva, Sergiy Bronin, Natalya Turlakova and Stanislav Iamnytskyi


We analyze the integration of educational components into the Metaverse, which is becoming the mainstream of our time. We trace the origin story of the idea of creating an alternative digital reality from the Jewish interpretation of “Hochma”, “Bina”, “Daat” as divine Sefirot (emanations) of wisdom, understanding, awareness and the ancient philosophical concept of "World of Ideas" through the psychological concept of "Cognitive Scheme" as an internal reflection of the real world to the concept of "Metaworld" as a simplified model of the world and, finally, the concept of "Metaverse" as an interface of consciousness interaction with everything possible within the World Wide Web. Possible positive and negative consequences of the gradually erasing edges of the real world and the digital universe are considered. We propose to integrate educational components into the Metaverse Ecosystem, taking into account the laws of personality development as well as to take responsibility for possible consequences by introducing moral dimension into the assessment of possible impact on users’ minds and bodies as well as in the real worldIt is proposed, when integrating the educational component into the Metaverse Ecosystem, to involve not only figurative but also abstract thinking in Metaworld presentations, that will expand the way of describing the Metaworld not only through images, but also through abstract schemes. It is assumed that modeling a digital learning environment based on the internal laws of human development will optimize the entire process. The built-in educational component will provide a virtual learning environment with developmental capacity vastly superior to simulated reality. An innovative Eco-Humanistic Development Model is proposed for integration. This model is focused on vital metasenses: the existential metasense of self-development, the social metasense of synergistic interaction and the professional metasense of cognitive, communicative and personal competencies development. In contrast to the situational approach, the process is modeled in its existential integrity based on the idea of human development as a living self-developing system in interaction with the surrounding world, which performs the function of a developmental environment. The innovation lies in the fact that in the process of interaction with the developmental environment the learner develops not only herself/himself, but also the environment, adjusting it in accordance with her/his abilities and needs. As a result, not only cognitive and personality development is optimized, but also there is an awareness of interdependence and mutual development of the learner and the learning environment. The concept, structure, strategy, mechanisms and tools of innovative e-learning courses based on Eco-Humanistic principles are presented. To confirm the efficiency of the proposed approach, the results of a research within the framework of a long-term educational experiment carried out under the condition of university education are presented. The prospect of multidisciplinary research is revealed.


11:00 AM - 11:30 AM

The 2CG® Poetry Machine : A Hybrid Approach to Human Capability Cultivation with Disruptive Artistic Impulses

Christina Merl, Ph.D., TalkShop/2CG®, Poetry in Business, Vienna, Austria

The future of learning, working and teaching is hybrid. This clear educational and professional shift has forced academics, corporate trainers and HR professionals to re-invent the wheel of teaching, training and course management. Experience has shown that pure ‘onlinification’ of traditional teaching and training models has resulted in poor learning outcomes, low learner engagement and a lack of motivation…

The 2CG® Poetry Machine : A Hybrid Approach to Human Capability Cultivation with Disruptive Artistic Impulses

Christina Merl


The future of learning, working and teaching is hybrid. This clear educational and professional shift has forced academics, corporate trainers and HR professionals to re-invent the wheel of teaching, training and course management. Experience has shown that pure ‘onlinification’ of traditional teaching and training models has resulted in poor learning outcomes, low learner engagement and a lack of motivation. This session introduces an applied mixed-method approach to teaching and training that is based on peer learning and makes use of artistic impulses and customized creativity techniques to provide for positive learning outcomes and professional growth of learners.

The 2CG® Poetry Machine is an experiential teaching strategy and coaching tool that has been tried and tested in the context of 21st century skills development in various industries and educational contexts with different target groups, ranging from 1. industrial engineering and cross-cultural business management programs at universities of applied sciences to 2. programming and media literacy programs in vocational colleges and 3. organizational well-being initiatives in government institutions.

Stories and lessons learned shall demonstrate the positive impact of the 2CG® Poetry Machine on effective human capability cultivation; hybrid classroom management; and professional growth of learners. The focus is on promoting a more experiential mindset in learners and on enabling them to unlock their creative potential while developing relevant 21st century skills, such as communication skills, collaborative skills, critical thinking skills, connected thinking skills, creativity and imagination.

The 2CG® approach is based on qualitative data analysis with a focus on multiple learning loops, content analysis and practical iterative frameworks.


11:30 AM - 12:00 PM

Digitalization: Training University Professors and Students with FlashLearns

Anne-Dominique Salamin, Ph.D., University of Applied Sciences Western Switzerland (HES-SO), Sierre, Valais, Switzerland and Danièle Rueger, Ph.D., HES-SO DEVPRO, Fribourg, Switzerland

Digitalization is impacting the tertiary education by changing or modifying professors’ teaching methods, organization, coaching, and the way of lecturing. COVID-19 has forced most universities in the world to teach remotely, and revealed shortcomings, difficulties, ineffective habits…

Digitalization: Training University Professors and Students with FlashLearns

Anne-Dominique Salamin and Danièle Rueger


Digitalization is impacting the tertiary education by changing or modifying professors' teaching methods, organization, coaching, and the way of lecturing. COVID-19 has forced most universities in the world to teach remotely, and revealed shortcomings, difficulties, ineffective habits.

The University of Applied Sciences Western Switzerland (HES-SO), the second largest university in Switzerland, is not different in this respect from any other tertiary institution: the challenges of digital technology, their impact on the university system and careers, are hardly known by teachers and students. To modify mindsets and practices, the HES-SO has established in 2019 a Digital Competence Center (CCN). The CCN operationalizes the rectorate digital strategy and among other objectives, contributes to train students and professors to the impact of digitalization on learning and teaching.

A CCN specific workgroup dedicated to Digital Learning, designed a distant learning concept, based on micro-learning units. Called FlashLearns, these training modules are based on short videos and animations and provide short but rich insights on topics such as “student’s job at digital era”, “critical approach to conspiracy theory”, “the educational scenario in the digital age”. Learners spend 30 minutes at most to learn the topic in a playful and interactive way. 16 modules have been completed so far, and other topics are in development. Experts from the institution, duly trained, have produced the content. Every module provides badges when completed. Ten modules offer a certification.

This paper explains the project, how the experts were trained to develop a capsule, describes and illustrates a specific FlashLearn, and presents some learning analytics.


12:00 PM - 12:30 PM

Community Education and Diversity in Digital Contexts: Curricular and Empirical Perspectives

Christoph Knoblauch, Ph.D. and Anselm Böhmer, Ph.D., University of Education Ludwigsburg, Ludwigsburg, BW, Germany

As many higher education institutions have begun to implement matters of community education within their missions, teachers and students try to connect universities, schools and neighborhoods in order to develop civic capacity and foster democratic citizenship. Focusing on the collaboration of communities and educational institutions in the context of diversity and digitalization, this paper discusses (a) international curriculum modules and (b) findings from a digital project-based course in the higher education sector. The curriculum analysis establishes essential principles for community education from an international and interdisciplinary perspective. The dqualitative empirical perspective focuses on students’ attitudes and experiences towards community education in the context of diversity and digitalization. The interviewed students autonomously designed and implemented a project, connecting the University of Education, Ludwigsburg (Germany) and social spaces, thus, linking their academic studies with social inquiry. Against this backdrop, this paper combines curriculum analysis and students’ experiences in community education, discussing the potentials and challenges of diversity and digitalization in universities, schools and neighborhoods.

Community Education and Diversity in Digital Contexts: Curricular and Empirical Perspectives

Christoph Knoblauch and Anselm Böhmer


As many higher education institutions have begun to implement matters of community education within their missions, teachers and students try to connect universities, schools and neighborhoods in order to develop civic capacity and foster democratic citizenship. Focusing on the collaboration of communities and educational institutions in the context of diversity and digitalization, this paper discusses (a) international curriculum modules and (b) findings from a digital project-based course in the higher education sector. The curriculum analysis establishes essential principles for community education from an international and interdisciplinary perspective. The qualitative empirical perspective focuses on students’ attitudes and experiences towards community education in the context of diversity and digitalization. The interviewed students autonomously designed and implemented a project, connecting the University of Education, Ludwigsburg (Germany) and social spaces, thus, linking their academic studies with social inquiry. Against this backdrop, this paper combines curriculum analysis and students' experiences in community education, discussing the potentials and challenges of diversity and digitalization in universities, schools and neighborhoods.


TRACK 7 [VIRTUAL] - SESSION 7C
PRESIDENTIAL ROOM 2D
Chair: Gary Natriello, Ph.D.
, Teachers College, Columbia University, New York, NY, USA
10:30 AM - 12:30 PM


10:30 AM - 11:00 AM

Using Moodle for Fair and Effective Project-Based Learning: a Case Study in China

Na Li, Eng Gee Lim, Mark Leach, Xiaojun Zhang, and Pengfei Song, Xi'an Jiaotong-Liverpool University, Suzhou, Jiangsu, China

Project-based learning (PBL) has been considered as one of the most efficient pedagogies to encourage students to apply multi-disciplinary knowledge in solving real-world problems in China. However, while aiming to make sure every student can get a different project, the project resources (e.g., experienced project supervisor and opportunities to work with the company) are limited compared to the large student population, and dissatisfaction caused by justice issues in the project allocation process has raised concerns for educators and practitioners. Many transnational universities in China have implemented technologies (such as the Moodle plugin fair allocation) to provide automated project allocation services for students. The automated project allocation tool allows the instructor to upload the information of projects designed by the project supervisors in the first stage. Project supervisors can recommend students with the required support documents in advance. The background of project supervisors varies in discipline, experience, and available time; some supervisors might provide opportunities to project with companies…

Using Moodle for Fair and Effective Project-Based Learning: a Case Study in China

Na Li, Eng Gee Lim, Mark Leach, Xiaojun Zhang and Pengfei Song


Project-based learning (PBL) has been considered as one of the most efficient pedagogies to encourage students to apply multi-disciplinary knowledge in solving real-world problems in China. However, while aiming to make sure every student can get a different project, the project resources (e.g., experienced project supervisor and opportunities to work with the company) are limited compared to the large student population, and dissatisfaction caused by justice issues in the project allocation process has raised concerns for educators and practitioners. Many transnational universities in China have implemented technologies (such as the Moodle plugin fair allocation) to provide automated project allocation services for students. The automated project allocation tool allows the instructor to upload the information of projects designed by the project supervisors in the first stage. Project supervisors can recommend students with the required support documents in advance. The background of project supervisors varies in discipline, experience, and available time; some supervisors might provide opportunities to project with companies; therefore, the projects vary in popularity among students. In the second stage, students can view the project information and submit several choices of projects that are ordered by their personal preferences. Finally, the system will calculate a project allocation solution based on the given conditions, such as students’ preferences, supervisors’ recommendations, and the capacity of each project. For example, project A is very popular. Ten students voted project A as their first choice. But project A can only take three students as project members. The system will randomly select three students out of the ten students as a final allocation result for project A. The remaining seven students’ second choices will be calculated, and the process can be repeated until every student gets a different project. This case study investigated student perceived justice in using the fair allocation to support 537 undergraduate students and 70 project supervisors in a final-year STEM PBL course at a Sino-British transnational university in China. We found student self-efficacy holding a significant prediction association with student perceived justice. Key factors and the factor structure were examined and confirmed through structural equation modeling. This study contributes to the literature on information technology, education, and sociology. Practical implications were discussed to guide educational policymaking to support inclusive and sustainable learning and teaching in higher education.


11:00 AM - 12:00 PM

Using Organizational Values from Highly-Effective Tech Companies to Plan the Future of Education

Khalid Khawaja, Ph.D., RIT Dubai, Dubai

The effect of technology on our lives has accelerated as a result of the Covid-19 events. Perhaps this is most evident in education. However, the educational community at all levels have been left with a major question to answer: what is the effect of technology on education in the long term? This presentation seeks to provide a framework for addressing this question borrowing from the technology sector itself. The DevOps software development framework is juxtaposed on the education sector. First a hypothesis is presented that mandates copying success factors of successful technology companies based on the observation that everything is becoming a software. This is then used to enquire about key success factors for highly performing technology organizations. We then observe that some attributes much of that success to the DevOps movement. So, we anchor on the DevOps CALMS values (Culture, Automation, Lean, Measurement and Sharing) [1] to provide us a starting point for adapting this framework to plan what is next for education at all levels.

Using Organizational Values from Highly-Effective Tech Companies to Plan the Future of Education

Khalid Khawaja


The effect of technology on our lives has accelerated as a result of the Covid-19 events. Perhaps this is most evident in education. However, the educational community at all levels have been left with a major question to answer: what is the effect of technology on education in the long term? This presentation seeks to provide a framework for addressing this question borrowing from the technology sector itself. The DevOps software development framework is juxtaposed on the education sector. First a hypothesis is presented that mandates copying success factors of successful technology companies based on the observation that everything is becoming a software. This is then used to enquire about key success factors for highly performing technology organizations. We then observe that some attributes much of that success to the DevOps movement. So, we anchor on the DevOps CALMS values (Culture, Automation, Lean, Measurement and Sharing) [1] to provide us a starting point for adapting this framework to plan what is next for education at all levels.


12:00 PM - 12:30 PM

Experiences on Creating Personal Study Plans with Chatbots

Matti Koivisto, Ph.D., South-Eastern Finland University of Applied Sciences, Mikkeli, Finland

With the ever-increasing number of college students, universities must offer more and more different kinds of student counseling services. To fill this demand, higher education institutions have tested and applied many sophisticated solutions including chatbots. A chatbot is an Artificial Intelligence (AI) based computer program designed to simulate discussion with human users. Earlier studies offer the mixed results of suitability of the chatbots in higher education as highlighted in the literature review of the paper. In the empiric part of the study, the observations of the experiment conducted in a Finnish university of applied sciences are reported. In the study, post-graduate engineering students (n=53) used a tailor-made chatbot while creating their personal study plans. During the task, the students were able to request suggestion for optional study modules, using different criteria, such as personal interest, learning needs and course popularity. After the experiment, both quantitative and qualitative data was collected and analyzed. According to the study, students believed that chatbots can to some extent improve student counseling and the main advantages of the chatbots were scalability and unlimited service hours. However, students did not see that artificial intelligence could at least now remove the role of a human counselor. The main reported shortcomings of the chatbot were the minor significance of individuality, lack of inspiring effect, and general attitude towards automated services.

Experiences on Creating Personal Study Plans with Chatbots

Matti Koivisto


With the ever-increasing number of college students, universities must offer more and more different kinds of student counseling services. To fill this demand, higher education institutions have tested and applied many sophisticated solutions including chatbots. A chatbot is an Artificial Intelligence (AI) based computer program designed to simulate discussion with human users. Earlier studies offer the mixed results of suitability of the chatbots in higher education as highlighted in the literature review of the paper. In the empiric part of the study, the observations of the experiment conducted in a Finnish university of applied sciences are reported. In the study, post-graduate engineering students (n=53) used a tailor-made chatbot while creating their personal study plans. During the task, the students were able to request suggestion for optional study modules, using different criteria, such as personal interest, learning needs and course popularity. After the experiment, both quantitative and qualitative data was collected and analyzed. According to the study, students believed that chatbots can to some extent improve student counseling and the main advantages of the chatbots were scalability and unlimited service hours. However, students did not see that artificial intelligence could at least now remove the role of a human counselor. The main reported shortcomings of the chatbot were the minor significance of individuality, lack of inspiring effect, and general attitude towards automated services.


12:30 PM - 1:45 PM - LUNCH - 1st FLOOR, GARDEN ROOM 2


1:45 PM - 2:45 PM - PLENARY SESSION - TRACK 1
PRESIDENTIAL ROOM 1


1:45 PM - 2:45 PM - KEYNOTE - TRACK 1 [IN-PERSON]

Keynote Speech
Algorithmic Bias in Education

Ryan Baker, Ph.D.
Associate Professor, Graduate School of Education
Director, Penn Center for Learning Analytics
University of Pennsylvania
Philadelphia, Pennsylvania, USA

The advanced algorithms of learning analytics and educational data mining underpin modern adaptive learning technologies, for assessment and supporting learning. However, there has not been enough research on whether these algorithms are effective for all learners who use them.

In this talk, I discuss the evidence around algorithmic bias in education, cases where an algorithm works substantially less well for specific groups of learners. I review who is impacted, what the impacts are, and the gaps in the field's knowledge -- both in terms of "known unknowns" and "unknown unknowns." I conclude with potential directions to move research and practice towards better understanding how bias impacts educational algorithms, and how to address these problems so that learning systems become fairer and more equitable.

Algorithmic Bias in Education

Ryan Baker


The advanced algorithms of learning analytics and educational data mining underpin modern adaptive learning technologies, for assessment and supporting learning. However, there has not been enough research on whether these algorithms are effective for all learners who use them. In this talk, I discuss the evidence around algorithmic bias in education, cases where an algorithm works substantially less well for specific groups of learners. I review who is impacted, what the impacts are, and the gaps in the field's knowledge -- both in terms of "known unknowns" and "unknown unknowns." I conclude with potential directions to move research and practice towards better understanding how bias impacts educational algorithms, and how to address these problems so that learning systems become fairer and more equitable.


2:45 PM - 3:15 PM - BREAK


3:15 PM - 5:15 PM - PARALLEL SESSIONS


TRACK 1 [IN-PERSON] - SESSION 1D
PRESIDENTIAL ROOM 1
Chair: Antonella Poce, Ph.D.
, University of Modena and Reggio Emilia, Rome, Italy
3:15 PM - 5:15 PM


3:15 PM - 4:15 PM

A Conceptual Approach to an AI-Supported Adaptive Study System for Individualized Higher Education Services

Christian-Andreas Schumann, Ph.D., Westsächsische Hochschule Zwickau, Chermnitz, Saxony, Germany

In the context of the digital transformation, the targeted implementation of AI-based or AI-supported technologies in "teaching & learning" as well as "administration & service" holds considerable potential for organizational change and quality enhancement for higher education institutions. The use of AI in higher education teaching and services lags behind the level in research. Therefore, holistic solutions must be planned and implemented in unity of teaching and research for the AI-based support of the stakeholders inclusive administration, the further development or the establishment of new digital study programs and offers as well as the prospective qualification of university staff in the field of AI. The applications that currently exist do not generally fit into a holistic concept. Therefore, they must be analyzed, systematized, and structured to generate a conceptual approach via an integrated architecture with adaptive services�

A Conceptual Approach to an AI-Supported Adaptive Study System for Individualized Higher Education Services

Christian-Andreas Schumann


In the context of the digital transformation, the targeted implementation of AI-based or AI-supported technologies in "teaching & learning" as well as "administration & service" holds considerable potential for organizational change and quality enhancement for higher education institutions. The use of AI in higher education teaching and services lags behind the level in research. Therefore, holistic solutions must be planned and implemented in unity of teaching and research for the AI-based support of the stakeholders inclusive administration, the further development or the establishment of new digital study programs and offers as well as the prospective qualification of university staff in the field of AI. The applications that currently exist do not generally fit into a holistic concept. Therefore, they must be analyzed, systematized, and structured to generate a conceptual approach via an integrated architecture with adaptive services.

A cross-university, transdisciplinary and modular system approach is being pursued to transfer AI methods as supporting technologies into the regular operation of teaching and associated services at the university in an interdisciplinary project over several years. From study orientation to the use of new study programs, the procedures at different process and structural levels of the university are made more flexible by means of AI and transferred into adaptive services for the individualization of learning and teaching. The paper explains the conceptual approach for the further development of the AI-based education system at a university and presents the first results of planning, developments, and applications. Selected case studies related to the characteristics of paths for study orientation, study specialization and for special learning profiles serve as illustrations.


4:15 PM - 5:15 PM

Emory & Delta: Using VR to Scale an Unscalable Learning Experience

Steve Walton, Ph.D., Stephanie Parisi, and Grace Bizzell, Goizueta Business School, Emory University, Atlanta, Georgia, USA; and Brett Haupt, Delta TechOps, Atlanta, Georgia, USA

This session will showcase the development of an interactive, virtual reality tour developed by Goizueta Business School in partnership with Delta Technical Operations (“TechOps”). Formerly an in-person tour used in the Process and Systems Management course, this virtual tour gives learners the ability to experience the facility online and even get more up close to some of the technical operation elements than they would in-person. Delta TechOps is a 2.7 million square foot facility located in Atlanta, Georgia—the largest maintenance, repair and overhaul provider in North America. This presentation and demonstration will share with participants why and how the project was developed including how it started, contributor roles, filming & VR creation, internal and external collaboration, instructional design, iterations, and impact on teaching and learning. Additionally, the team will share the technology and tools that supported the development of this project, as well as lessons learned. A demonstration of the tour will be given along with the opportunity for participants to experience the tour using a VR headset.

Emory & Delta: Using VR to Scale an Unscalable Learning Experience

Steve Walton, Stephanie Parisi, Grace Bizzell and Brett Haupt


This session will showcase the development of an interactive, virtual reality tour developed by Goizueta Business School in partnership with Delta Technical Operations (“TechOps”). Formerly an in-person tour used in the Process and Systems Management course, this virtual tour gives learners the ability to experience the facility online and even get more up close to some of the technical operation elements than they would in-person. Delta TechOps is a 2.7 million square foot facility located in Atlanta, Georgia—the largest maintenance, repair and overhaul provider in North America. This presentation and demonstration will share with participants why and how the project was developed including how it started, contributor roles, filming & VR creation, internal and external collaboration, instructional design, iterations, and impact on teaching and learning. Additionally, the team will share the technology and tools that supported the development of this project, as well as lessons learned. A demonstration of the tour will be given along with the opportunity for participants to experience the tour using a VR headset.


TRACK 2 [IN-PERSON] - SESSION 2D
BOARD ROOM
Chair: Maren Pauli
, Babbel GmbH, Berlin, Germany
3:15 PM - 5:15 PM


3:15 PM - 4:15 PM

Collaborative Learning Communities on Social Media Platforms: Creating a Space for Learning and Research

Alyse Jordan, Ed.D. and Shelbe Rodriguez, Lamar University, Beaumont, Texas, USA

Social media has the potential of being a space for active learning in higher education. Whether used as a formal or informal tool, social media promotes student engagement and collaboration, and student and professor’s interactions. In Dougherty and Anderson (2014), studies showed Facebook being useful as a curricular tool for students learning the major concepts in the course. Students also reported feeling a of sense belonging and collaboration. Social media is used as a student-centered approach to compliment instruction in the classroom to promote learning. The limitations of social media are passive behaviors and avoiding participation…

Collaborative Learning Communities on Social Media Platforms: Creating a Space for Learning and Research

Alyse Jordan and Shelbe Rodriguez


Social media has the potential of being a space for active learning in higher education. Whether used as a formal or informal tool, social media promotes student engagement and collaboration, and student and professor’s interactions. In Dougherty and Anderson (2014), studies showed Facebook being useful as a curricular tool for students learning the major concepts in the course. Students also reported feeling a of sense belonging and collaboration. Social media is used as a student-centered approach to compliment instruction in the classroom to promote learning. The limitations of social media are passive behaviors and avoiding participation.

Scholars and practitioners from different areas are creating groups on social media to develop and support their scholarly agendas. LinkedIn, Facebook, Instagram and YouTube serve as meeting spaces particularly for underrepresented groups to share their ideas, seek survey participants, instruction and conduct research. This workshop will provide examples of social media use in the classroom and an interactive discussion.


4:15 PM - 5:15 PM

Social Networks in Learning

Bo Chang, Ph.D., Ball State University, Muncie, Indiana, USA

The purpose of this study is to explore how social networks impact learners’ knowledge sharing in the context of a learning community. The findings indicate that the various networks collaboratively support learners’ knowledge sharing in a local community. A better social position gives rise to more networks and correspondingly more knowledge accessible to learners. The between-group ties such as residential committees are crucial for knowledge exchange through connecting various social networks. Social isolation impacts learners’ interactions with others. However, more networks do not necessarily lead to more advanced knowledge acquisition. Accessing social networks cannot guarantee that learners will successfully access substantial knowledge in other fields. Social networks targeting learners’ need influence learners’ interest in social networks…

Social Networks in Learning

Bo Chang


The purpose of this study is to explore how social networks impact learners’ knowledge sharing in the context of a learning community. The findings indicate that the various networks collaboratively support learners’ knowledge sharing in a local community. A better social position gives rise to more networks and correspondingly more knowledge accessible to learners. The between-group ties such as residential committees are crucial for knowledge exchange through connecting various social networks. Social isolation impacts learners’ interactions with others. However, more networks do not necessarily lead to more advanced knowledge acquisition. Accessing social networks cannot guarantee that learners will successfully access substantial knowledge in other fields. Social networks targeting learners’ need influence learners’ interest in social networks.

This research is significant since it studied the connection between learning and engagement in community spaces (community schools, neighborhoods, companies, etc.) through the lens of social networks. It shows researchers and practitioners a clear map of how local citizens can be supported through various networks in the local community; it provides in-depth perspectives in terms of the factors which impact adults’ access to knowledge through social networks, which is not frequently discussed in the field of adult education.

Influenced by lifelong learning, this study can inform practitioners and researchers about how educational institutions can collaborate with the various community organizations to create various networks for knowledge sharing, and how we can support learners to access the resources in community by utilizing the efforts from brokers and connectors, such as neighborhood residential committee members and community staffs.


TRACK 3 [IN-PERSON] - SESSION 3D
PRESIDENTIAL ROOM 3
Chair: Hal Christensen, QuickCompetence, Forest Hills, New York, USA
3:15 PM - 5:15 PM


3:15 PM - 4:15 PM

Asynchronous Engagement: The Benefits of Asynchronous Video in Online Learning

W. Scott Cheney, Collin College, Plano, Texas, USA

What’s really available for online students? Twenty-two years into the new millennium, many students leave face-to-face classrooms for online instruction expecting advanced technological applications only to find that their classes are largely text-based and lack real interaction. What’s more, once they get involved in the course, they may also experience a sense of isolation and a lack of connectedness to their instructor, classmates, and course content. Research has long addressed the importance of community and collaboration to overall student success in distance learning classes. In fact, it has been over thirty years since Moore’s article in the American Journal of Distance Education outlined three types of interaction: learner to content, learner to instructor, and learner to learner. Recent research argues that asynchronous video has the potential to address all these concerns and scenarios. While synchronous Zoom-style class meetings can impede student success in the online classroom, the use of asynchronous video encourages connectedness and improves student engagement while retaining the flexibility of the typical online course. This presentation offers a comprehensive survey of the growing body of research on asynchronous video from the last fifteen years and offers practical takeaways for use in college classrooms and beyond. An extensive bibliography and two recent asynchronous video pilots from recent online courses will also be shared.

Asynchronous Engagement: The Benefits of Asynchronous Video in Online Learning

W. Scott Cheney


What’s really available for online students? Twenty-two years into the new millennium, many students leave face-to-face classrooms for online instruction expecting advanced technological applications only to find that their classes are largely text-based and lack real interaction. What’s more, once they get involved in the course, they may also experience a sense of isolation and a lack of connectedness to their instructor, classmates, and course content. Research has long addressed the importance of community and collaboration to overall student success in distance learning classes. In fact, it has been over thirty years since Moore’s article in the American Journal of Distance Education outlined three types of interaction: learner to content, learner to instructor, and learner to learner. Recent research argues that asynchronous video has the potential to address all these concerns and scenarios. While synchronous Zoom-style class meetings can impede student success in the online classroom, the use of asynchronous video encourages connectedness and improves student engagement while retaining the flexibility of the typical online course. This presentation offers a comprehensive survey of the growing body of research on asynchronous video from the last fifteen years and offers practical takeaways for use in college classrooms and beyond. An extensive bibliography and two recent asynchronous video pilots from recent online courses will also be shared.


4:15 PM - 4:45 PM

Emergency Remote Teaching: A Case Study

Macedonio Alanis, Ph.D., Tecnologico de Monterrey, Garza García, N.L., México

During the first quarter of 2020, nearly every country declared a COVID-19 pandemic emergency, and schools suddenly had to migrate to remote teaching modalities. As a result, 1.21 billion learners in 139 countries changed their learning models…

Emergency Remote Teaching: A Case Study

Macedonio Alanis


During the first quarter of 2020, nearly every country declared a COVID-19 pandemic emergency, and schools suddenly had to migrate to remote teaching modalities. As a result, 1.21 billion learners in 139 countries changed their learning models.

Every school reacted differently, with varying degrees of success. One success story is the Tecnologico de Monterrey university system in Mexico. The school's previous extensive experience with e-learning and a recent emergency remote teaching event (ERT) enabled Tecnologico de Monterrey to preempt the emergency declaration by going online two weeks before any other school in Mexico. More than 90,000 students attend 55,000 class sessions per week on its 33 campuses throughout Mexico. Student’s acceptance rate of the models implemented was high.

The case study results of the university's success highlight four factors that may simplify a school's transition to ERT: the school's previous experience with emergencies, experience with distance learning and course design, availability of technology, and commitment from the students, teachers, school administrators, and parents. The analysis also identifies five distinct stages in an ERT event: before the ERT event, the ERT declaration, the first week of ERT, the following weeks of ERT, and the return to normal operations.


4:45 PM - 5:15 PM

CyEd: A Cyberinfrastructure for Computer Education

Sherif Abdelhamid, Ph.D., Virginia Military Institute, Lexington, Virginia, USA

Technology-supported learning (TSL) is a promising discipline, within computer science, concerned with designing and building tools and services that improve the students’ learning environment. TSL can foster group-based interactions, collaborations, and accessibility to learning material, computing resources, and data. This work is situated within the TSL research area. It aims to provide educators and students with an easy-to-use cyberinfrastructure (CI) accessible from their desktops and integrated into their daily study activities…

CyEd: A Cyberinfrastructure for Computer Education

Sherif Abdelhamid


Technology-supported learning (TSL) is a promising discipline, within computer science, concerned with designing and building tools and services that improve the students’ learning environment. TSL can foster group-based interactions, collaborations, and accessibility to learning material, computing resources, and data. This work is situated within the TSL research area. It aims to provide educators and students with an easy-to-use cyberinfrastructure (CI) accessible from their desktops and integrated into their daily study activities. Recent reports showed that cyberinfrastructures could impact how STEM research is conducted. A large number of agencies, including the National Science Foundation (NSF), Department of Defense (DOD), and Department of Energy (DOE), are supporting this technology as a tool for scientific discoveries. However, fewer applications are noticed in utilizing cyberinfrastructures in the classroom as a scientific-educational tool. There is an urgent need to increase the use of these cyber environments in STEM and computer education. In this work, we present CyEd, a cyberinfrastructure for computer education. A key goal is to form a community of practice around the provided learning resources, enable sharing resources, insights and enhance the students' involvement and engagement. In a community of practice, people exchange knowledge regularly to deepen their expertise and understanding of a topic (Wegner, 2004). According to Wegner’s theory of “community of practice,” such communities act as “social learning systems” where students collaborate with educators to solve problems, share ideas, build tools, and build relationships. CyEd will be designed for scalability, usability, extensibility, and continuity. Users will gain access to the many resources within and can also contribute new learning resources, data, and methods in an innovative way that advances Computer Science education. This model will facilitate the improvement and expansion of the system and increase the self-sustainability of CyEd, allowing it to meet the changing needs of its community.


TRACK 4 [VIRTUAL] - SESSION 4D
PRESIDENTIAL ROOM 2A
Chair: Christine Gao, Columbia University, New York, NY, USA
3:15 PM - 5:15 PM


3:15 PM - 3:45 PM

Medical Simulation in the Cloud: Learning by Doing within an Online Interactive Setting

Fernando Salvetti, Ph.D., Logosnet, Houston, Texas, USA, Roxane Gardner, M.D., MSHPEd, D.Sc, Harvard Center for Medical Simulation, Boston, Massachusetts, USA, Rebecca Minehart, M.D., Massachusetts General Hospital and Harvard Center for Medical Simulation, Boston, Massachusetts, USA and Barbara Bertagni, Ph.D., Logosnet, Houston, Texas, USA

The process of learning by doing within the e-REAL online interactive setting is highly effective and leaves the learners with a memorable experience. Such hypothesis was tested during 5 online synchronous experiences designed around a case of multiple injuries into an alpine environment: they were challenged to recognize a situation requiring rapid intervention, communication, knowledge sharing, decision-making and management of an unforeseen event—while taking into consideration critical contextual factors such as a lack of time, scarcity of resources and tools, and a multitude of additional impactful factors…

Medical Simulation in the Cloud: Learning by Doing within an Online Interactive Setting

Fernando Salvetti, Roxane Gardner, Rebecca Minehart and Barbara Bertagni


The process of learning by doing within the e-REAL online interactive setting is highly effective and leaves the learners with a memorable experience. Such hypothesis was tested during 5 online synchronous experience designed around a case of multiple injuries into an alpine environment: they were challenged to recognize a situation requiring rapid intervention, communication, knowledge sharing, decision-making and management of an unforeseen event—while taking into consideration critical contextual factors such as a lack of time, scarcity of resources and tools, and a multitude of additional impactful factors. In a huge percentage of cases, online learning is not effective because it makes mostly passive the learners, mainly because instructional designers are not compliant with the universal learning guidelines nor with the backward design principles. In order to flip the trend related to making passive the learners, the guidelines about universal learning and backward design were applied and an immersive and interactive online setting was designed (outdoor alpine environment with an avatar enhanced with artificial intelligence, able to perform as an injured lady calling for help and to interact dialogically with the real people). To have the learners actively involved, they were allowed to interact with the content digitally displayed (VR) and overlayed (AR), visible in a glasses-free mode. A crisis management organizational approach using a mnemonic and a related checklist was used in order to facilitate crisis management and decision making. Early findings show that the above features enhanced attention and cognitive retention, mainly thanks to the mnemonic known as Name-Claim-Aim in association with a quick feedback based on the Rapid Cycle Deliberate Practice model, during which learners rapidly cycle between deliberate practice and directed feedback within the simulation scenario until mastery is achieved. Common implementation strategies include: splitting simulation cases into segments, micro-debriefing in the form of “pause, debrief, rewind and try again” and providing progressively more challenging scenarios.

Visual storytelling techniques are part of the online simulation scene, to represent a realistic context where learners are proactively involved to analyze scenarios and events, to interact with an avatar performing as injured person, to face technical issues, to solve problems. Learners are challenged both cognitively and behaviorally within an online setting. The interactive scenarios present a wealth of information: the many levels of the situation are made available simultaneously, by overlaying multi-source—words, numbers, images, etc.—within a setting designed by augmented reality techniques. From an educational perspective, learners are not assumed to be passive recipients and repeaters of information but individuals who take responsibility for their own learning. The trainer functions, not as the sole source of wisdom and knowledge, but more as a coach or mentor, whose task is to help them acquire the desired knowledge and skills.


3:45 PM - 4:15 PM

The GW Community Medi-Corps Program: A Mobile Mixed-Reality Immersive Learning Center

Fernando Salvetti, Ph.D., Logosnet, Houston, Texas, USA, Teri L. Capshaw, M.B.A., The George Washington University School of Medicine and Health Sciences, Washington, DC, USA, Linda Zanin, Ed.D., George Washington University School of Medicine Health Sciences, Washington DC, USA, Kevin C. O'Connor, D.O., F.A.A.F.P., The George Washington University School of Medicine and Health Sciences, Washington, DC, USA, Qing Zeng, Ph.D., The George Washington University School of Medicine and Health Sciences, Washington, DC, USA and Barbara Bertagni, Ph.D., Logosnet, Houston, TX, USA

Talent is everywhere, but opportunity is not. The Community Medi-Corps Program - designed and implemented by the George Washington University Medicine and Health Sciences Faculty with GO Virginia funding – is aimed at leveraging the power of community, educational institutions, mentors, industry, and business partners to close the opportunity gap, transform student learning, and enrich our regional workforce…

The GW Community Medi-Corps Program: A Mobile Mixed-Reality Immersive Learning Center

Fernando Salvetti, Linda Zanin, Teri Capshaw and Barbara Bertagni


Talent is everywhere, but opportunity is not. The Community Medi-Corps Program - designed and implemented by the George Washington University Medicine and Health Sciences Faculty with GO Virginia funding – is aimed at leveraging the power of community, educational institutions, mentors, industry, and business partners to close the opportunity gap, transform student learning, and enrich our regional workforce.

At the core of the program there is a big truck built as a mobile lab : the Medi-Corps Immersive Learning Center, that introduces career pathways, empowering youth to envision their future, overcome barriers to higher education, explore science and technology, and raise expectations and skills to succeed.

The main issue addressed: - Limited diversity in the life sciences and health professions workforce has significant consequences for access to health care services, health outcomes, and health equity, especially for underrepresented minority patients and underserved communities. - Youth who identify as racial or ethnic minorities are less likely to be exposed to and less prepared for a range of STEM-H careers. - A long-term demand exists for skilled and credentialed health and life science workers: the field is growing at a faster rate than others with 7-26 percent growth forecast through 2028.

Community Medi-Corps in a nutshell: • Features a 45-foot mobile Immersive Learning Center that bridges the gap between the classroom and the field; • Transforms educational experience with innovative virtual reality, augmented reality, and a mix between the two - extended reality (e-REAL); • Raises student aspirations and attract students to postsecondary education; • Provides summer programs, job fairs, and community outreach events; • Engages professionals in STEM-H fields to serve as student mentors; • Shapes future leaders essential for a healthier society; • Champions equitable excellence and robust academic opportunities; • Enriches the diverse communities it serves; • Promotes equity, diversity, and inclusion in practice; • Influences future workforce needs for high demand jobs; • Contributes to the region’s economic growth and resilience.


4:15 PM - 5:15 PM

Modernized Learning at Dell: The Future of Learning Made Real

Bruce Cronquist and Todd Stone, Dell Technologies, Seattle, Washington, USA

Dell Technologies' Modernized Learning Initiative identified necessary changes to bring our training and processes into the future and further aligned our training development to adult learning best practices. Our initiative contains four key areas:

• Topic-based learning - Training development focused on need-to-know skill development at the time of need, and smaller re-usable course content.

• Experiential learning - Supports interactive hands-on activities and experiences including AR/VR and digital lab simulations.

• Social/Mobile/Collaborative - Support for personalized learning, consumption on mobile devices, and social interactions with other learners.

• Scalable Curation - Finding and reusing content to decrease training development time…

Modernized Learning at Dell - The Future of Learning Made Real

Bruce Cronquist and Todd Stone


Dell Technologies' Modernized Learning Initiative identified necessary changes to bring our training and processes into the future and further aligned our training development to adult learning best practices. Our initiative contains four key areas:
• Topic-based learning - Training development focused on need-to-know skill development at the time of need, and smaller re-usable course content.
• Experiential learning - Supports interactive hands-on activities and experiences including AR/VR and digital lab simulations.
• Social/Mobile/Collaborative - Support for personalized learning, consumption on mobile devices, and social interactions with other learners.
• Scalable Curation - Finding and reusing content to decrease training development time.

The results were higher quality, increased training consumption, and improved customer satisfaction. We will share our data, the challenges we experienced, how we worked through them, and how you could apply this to both corporate and academic training. Attend and learn how Dell Technologies reimagined training development and modernized the learning experience.


TRACK 5 [VIRTUAL] - SESSION 5D
PRESIDENTIAL ROOM 2B
Chair: Kinga Petrovai, Ph.D.,
The Art & Science of Learning, Ottawa, Ontario, Canada
3:15 PM - 4:45 PM


3:15 PM - 4:15 PM

Models and Methods of Online Team Teaching

Gary Natriello, Ph.D., Teachers College, Columbia University, New York, New York, USA and Hui Soo Chae, Ph.D., School of Professional Studies, New York University, New York, New York, USA

Although the preponderance of instruction is delivered by a single teacher, practices such as co-teaching or team-teaching have evolved in face-to-face settings to expand the possibilities for delivering learning experiences. (Here “team teaching” refers to any of the various multi-instructor arrangements for delivering learning experiences.) The online venue offers a new setting for team teaching that presents both challenges and opportunities for creative educators. On the one hand, the challenges include the need to coordinate within the constraints of digital environments while managing what is often a changing and unstable technical infrastructure. On the other hand, the needs connected to attending to complex multi-application and multi-platform configurations can make multi-instructor arrangements both essential and powerful. In this session we will consider the growing variety of models for team teaching online. Each model will be described and examined for its potential to contribute to high impact learning experiences in digital environments. This front-end learner perspective will be complemented by a discussion of the back-end technical means available to support multiple instructors, often in multiple locations and brought in by means of diverse applications.

Models and Methods of Online Team Teaching

Gary Natriello and Hui Soo Chae


Although the preponderance of instruction is delivered by a single teacher, practices such as co-teaching or team-teaching have evolved in face-to-face settings to expand the possibilities for delivering learning experiences. (Here “team teaching” refers to any of the various multi-instructor arrangements for delivering learning experiences.) The online venue offers a new setting for team teaching that presents both challenges and opportunities for creative educators. On the one hand, the challenges include the need to coordinate within the constraints of digital environments while managing what is often a changing and unstable technical infrastructure. On the other hand, the needs connected to attending to complex multi-application and multi-platform configurations can make multi-instructor arrangements both essential and powerful. In this session we will consider the growing variety of models for team teaching online. Each model will be described and examined for its potential to contribute to high impact learning experiences in digital environments. This front-end learner perspective will be complemented by a discussion of the back-end technical means available to support multiple instructors, often in multiple locations and brought in by means of diverse applications.



4:15 PM - 4:45 PM

Developing Instructor Presence in Online Courses through Strategic Regular and Substantive Communication

Laura L Thompson, Ph.D., Delaware Technical Community College, Wilmington, Delaware, USA

New federal guidelines have been released that call for regular and substantive communication between instructors and students in online courses. The regularity of communication combined with the quality of the interactions serve to elevate a course from merely being a correspondence experience to an involved learning endeavor. In this presentation we'll discuss the role of the instructor in the online classroom as it pertains to community development, interactions for learning, cognitive development, and how the entire learning experience is influenced by strategic communication planning. Research will be presented that is related directly to instructor perceptions of instructor presence and the implications for student motivation and engagement. Specific ideas for enhancing communication will be discussed. An emphasis will be given to the value of video communication in the online environment. This will include elements of effective instructor-created videos. Also discussed will be findings regarding professional development design and institutional supports for college instructors looking to enhance their online instructional approaches. This presentation will focus on the theoretical framework of the Community of Inquiry but will also explore the value of a revision to this framework that emphasizes the social element that is ever present in education. This presentation is of interest to researchers, learning and development professionals, faculty members, faculty development specialists, and others who serve in a learning or training capacity.

Developing Instructor Presence in Online Courses through Strategic Regular and Substantive Communication

Laura Thompson


New federal guidelines have been released that call for regular and substantive communication between instructors and students in online courses. The regularity of communication combined with the quality of the interactions serve to elevate a course from merely being a correspondence experience to an involved learning endeavor. In this presentation we'll discuss the role of the instructor in the online classroom as it pertains to community development, interactions for learning, cognitive development, and how the entire learning experience is influenced by strategic communication planning. Research will be presented that is related directly to instructor perceptions of instructor presence and the implications for student motivation and engagement. Specific ideas for enhancing communication will be discussed. An emphasis will be given to the value of video communication in the online environment. This will include elements of effective instructor-created videos. Also discussed will be findings regarding professional development design and institutional supports for college instructors looking to enhance their online instructional approaches. This presentation will focus on the theoretical framework of the Community of Inquiry but will also explore the value of a revision to this framework that emphasizes the social element that is ever present in education. This presentation is of interest to researchers, learning and development professionals, faculty members, faculty development specialists, and others who serve in a learning or training capacity.


TRACK 6 [VIRTUAL] - SESSION 6D
PRESIDENTIAL ROOM 2C
Chair: Hendri Martasari, Columbia University, New York, NY, USA
3:15 PM - 5:15 PM


3:15 PM - 4:15 PM

Amigo Circles: A Virtual Peer Mentoring Program for Front Line Employees in Trust and Safety

Aparna Samuel Balasundaram, Srihari Swamy and Jayshree Sarda, WIPRO Limited, Leander, Texas, USA and Bengaluru, Karnataka, India

WFH eroded the organic ways people could informally connect while working from the same office spaces. There was felt need to create opportunities for social solidarity amidst the reality of physical distancing and invest in the resilience and well-being of our front-line employees…

Amigo Circles: A Virtual Peer Mentoring Program for Front Line Employees in Trust and Safety

Aparna Samuel Balasundaram, Jasmine Tahir and Jayshree Sarda


WFH eroded the organic ways people could informally connect while working from the same office spaces. There was felt need to create opportunities for social solidarity amidst the reality of physical distancing and invest in the resilience and well-being of our front-line employees.

At WIPRO (India-headquartered global IT, consulting, and business solutions company) we proactively embraced this need and an innovative virtual peer mentoring and support group program - AMIGO CIRCLE - was launched. This tapped into the therapeutic value of informal peer connects and acted as a protective factor for emotional well-being.

This initiative was piloted in six phases. The first phase focused on the selection of the ‘Amigo’ mentor and the second with conducting pre assessment, to assess their knowledge followed by the training. The third phase emphasized creating awareness about the concept of Amigo Circles within the organization, leveraging different modalities. Each mentor in phase four was assigned to their AMIGO CIRCLE to fortnightly connect with their mentees to enhance awareness and encourage members to seek professional counselling and empower the group members to take ownership of their well-being and resilience. In phase five mentors were given refresher training. Qualitative (questionnaires & focused group discussions) and quantitative (pre and post assessment) evaluation measures in phase six have been initiated.

The Amigo Circle program has been well received in the organization and has been found to have a cascading effect on the other wellness initiatives with employees investing in their leadership skills and taking ownership of their emotional well-being.

The presentation will share an overview of this training, key challenges, limitations and potential next steps. It will also include an experiential section where we will demonstrate the training at two levels.


4:15 PM - 5:15 PM

Saving Soft Skills from Extinction

Jennifer Silverest and Eva Hamburger, Cisco Systems, Fayetteville, North Carolina, USA

STEM university graduates transitioning into the corporate world lack vital soft skills in today’s corporate culture. Soft skills are a priority even when challenged by a global pandemic and priorities may call for reduction in programs. Creative virtual learning during a global pandemic…

Saving Soft Skills from Extinction

Jennifer Silverest and Eva Hamburger


STEM university graduates transitioning into the corporate world lack vital soft skills in today’s corporate culture. Soft skills are a priority even when challenged by a global pandemic and priorities may call for reduction in programs. Creative virtual learning during a global pandemic.

Onboarding new STEM graduates into a global organization using consistent, engaging and effective learning strategies—while always a challenge—becomes even more complicated due to a global pandemic. For new college graduates transitioning to a career at Cisco, the soft skills program must prepare participants to navigate a complex technical environment as well as introducing new challenges such as collaborating with peers across generations, a new relationship structure, feedback and what it means, and navigating a large company and organization. Failure to prioritize soft skills can leave graduates feeling lost, overwhelmed and stressed.

Changing behavior and building professional skills using virtual media is a challenge we all face today. What happened to your soft skill programs as a result of the global pandemic? This case study will describe how our learning and development team seized the opportunity to reinvent the program, save money, and deliver a successful soft skills virtual program so that soft skills remained a top priority for our STEM graduates in a remote working environment. We will illustrate a pathway to follow beginning with the partnership of key stakeholders to ensure we structured our content, role plays, scenarios and interactions to meet business goals and ending with both the survey that focuses on the experience of our participants as well as business results.


TRACK 7 [VIRTUAL] - SESSION 7D
PRESIDENTIAL ROOM 2D
Chair: Yidan Yan, Kaleidoscope Learning, New York, NY, USA
3:15 PM - 4:15 PM


3:15 PM - 4:15 PM

The Future of Digital Robotics and the Metaverse

Dan White, Filament Games, Madison, Wisconsin, USA and Rebecca Kantar, Roblox, San Mateo, California, USA

FIRST® and Filament Games have joined forces to collaborate on RoboCo, an exciting new digital robotics game that will meet the needs of today's robotics competitors while broadening access to this vital and future-facing form of STEM project-based learning. Through open-ended sandbox play, brain-teasing challenges, and competitive virtual tournaments inspired by contemporary eSports championships, RoboCo aims to provide a stunning virtual adventure that complements and expands the world-class FIRST robotics experience. In this talk, Filament Games CEO Dan White and Roblox Head of Education Rebecca Kantar will discuss how they’re bringing the RoboCo and FIRST experience to the Roblox platform. They’ll focus in-depth on the development process of leveraging the multiplayer, collaborative, and creative affordances of Roblox to bring the efficacious FIRST principles of "gracious professionalism" and "coopertition" into the metaverse. Join us for a glimpse into the future of competitive digital robotics!

The Future of Digital Robotics and the Metaverse

Dan White and Rebecca Kantar


FIRST® and Filament Games have joined forces to collaborate on RoboCo, an exciting new digital robotics game that will meet the needs of today's robotics competitors while broadening access to this vital and future-facing form of STEM project-based learning. Through open-ended sandbox play, brain-teasing challenges, and competitive virtual tournaments inspired by contemporary eSports championships, RoboCo aims to provide a stunning virtual adventure that complements and expands the world-class FIRST robotics experience. In this talk, Filament Games CEO Dan White and Roblox Head of Education Rebecca Kantar will discuss how they’re bringing the RoboCo and FIRST experience to the Roblox platform. They’ll focus in-depth on the development process of leveraging the multiplayer, collaborative, and creative affordances of Roblox to bring the efficacious FIRST principles of "gracious professionalism" and "coopertition" into the metaverse. Join us for a glimpse into the future of competitive digital robotics!


5:15 PM - END OF CONFERENCE DAY


7:30 PM - CONFERENCE DINNER
The Gallery, 17 West 20th Street. If you plan to attend, please be sure you have RSVPed to our team (by replying to our email).